Godot Wild Jam #66: Day 3


Day 3 of the jam. Light development day today, created a basic start menu for the game.

Been rethinking our approach to level design. While the concept of changing the level on the fly via scripted buttons is interesting, it's proven hard to work with, especially visualizing during creation. Moving forward, we're going to use the traditional approach of creating and loading/unloading separate scenes, while still trying to maintain the feeling of being in a single room.

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